Okay, first of all, I realize I have posted anything in nearly three months. This has no excuse; I am shamed. SHAMED.
So, I was thinking, I want to do another computer-y post. But then I thought about how so far I’ve really just done software reviews and stuff — and it’s not like that doesn’t already exist elsewhere. I don’t need to reinvent the wheel. So I decided to post something more original — two gedit themes I created.
gedit (all lowercase, always) is the default GNOME text editor. It handles syntax highlighting, line numbers, margins, adjustable tab width… it’s pretty full-featured. Visually, it starts out pretty basic but it’s got great plugin support and some pretty good built-in color themes. However, all of them had something that bugged me; I decided to fix it.
Click through for large size!
My first theme, Oblivion++, is based off the ships-with-gedit theme Oblivion. It’s much bluer.
You can download the .xml file here or view it here; scroll to the bottom of the post for installation instructions.
This one has a large size too -- click it!
My other theme is Vim Stylin’, based off Vim color interpretations. You can download the .xml here or view it here, just like the other. Also just like the other, scroll to the bottom of the post for installation instructions.
If you do want one of these (if I do say so myself) pretty cool themes, download them to ~/.gnome2/gedit/styles, which may need to be created first.
gedit, as far as I know, works on Linux, Mac OS, and Windows, but comes with and works best on Linux. If you have gedit on a non-linux OS, the file location will be different; it /should/ work okay from somewhere else but I haven’t tested it.
Once it’s downloaded and saved, open gedit. In the menu bar choose Edit and navigate to Preferences. Once there, click Fonts & Colors and click the Add button. Navigate to and choose the downloaded theme; it should change immediately.
Edit: The text in the images is a bit of the code of Keylime Py, a fail-pun-named text-based adventure game I’m writing in python. I’ll be blogging about it once it’s ready to be let out to teh interwebs.